Nintendo Game consoles



Released July 15, 1983, the Nintendo Entertainment System (NES) is an 8-bit video game console released by Nintendo in North America, South America, Europe, Asia, Oceania and Africa and was Nintendo's first home video game console released outside Japan. In Japan, it is known as the "Family Computer" (or "Famicom", as it is commonly abbreviated). Selling 61.91 million units worldwide, the NES helped revitalize the video game industry following the video game crash of 1983 and set the standard for subsequent consoles in everything from game design to business practices. The NES was the first console for which the manufacturer openly courted third-party developers. Many of Nintendo's most iconic franchises, such as The Legend of Zelda and Metroid were started on the NES. Nintendo continued to repair Famicom consoles in Japan until October 31, 2007, attributing the decision to discontinue support to an increasing shortage of the necessary parts.[4][5][6]

Nintendo released a software-emulation-based version of the Nintendo Entertainment System on November 10, 2016. Called the NES Classic Edition, it is a dedicated console that comes with a single controller and 30 preloaded games.[7]


Released November 21, 1990, The Super Nintendo Entertainment System, officially abbreviated the Super NES or SNES and colloquially shortened to Super Nintendo, is a 16-bit video game console released by Nintendo in North America, South America, Europe, Asia, Oceania and Africa. In Japan it is known as the "Super Famicom". In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics.

The Super NES was Nintendo's second home console, following the Nintendo Entertainment System. Whereas the earlier console had struggled in the PAL region and large parts of Asia, the Super NES was a global success, albeit one that could not match its predecessor's popularity in Northeast Asia and North America—due in part to increased competition from Sega's Mega Drive in Europe console (released in North America as the Genesis). Despite its relatively late start, the Super NES became the best selling console of the 16-bit era, selling 49.10 million systems worldwide.[1] The Super NES library is known for upgrading some of Nintendo's most famous franchises, and making the games even more critically acclaimed, such as Super Metroid, The Legend of Zelda: A Link to the Past, Final Fantasy IV and VI, Donkey Kong Country and Super Mario World, as well starting some popular franchises such as Star Fox and Mega Man X.

Nintendo 64

Released June 23, 1996, The Nintendo 64, commonly called the N64, and codenamed Ultra 64, was Nintendo's third home video game console for the international market. It was released with three launch games in Japan (Super Mario 64, Pilotwings 64 and Saikyo Habu Shogi) and two in North America (Super Mario 64 and Pilotwings 64). PAL regions also had three launch titles (Super Mario 64, Shadows of the Empire and Pilotwings 64) with Turok: Dinosaur Hunter delayed until three days after launch. Other key games included Donkey Kong 64, Diddy Kong Racing, Banjo-Kazooie, two games in The Legend of Zelda series, GoldenEye 007, Mario Kart 64, Super Smash Bros. and Star Fox 64. The Nintendo 64 sold 32.93 million systems.[1]


The Wii was released on November 19, 2006 as Nintendo's seventh-generation home console. Nintendo designed the console to appeal towards a wider audience than those of its main competitors, the PlayStation 3 and Xbox 360, including "casual" players and audiences that were new to video games.[8][9]

These aims were emphasized by the console's distinguishing feature, the Wii Remote—a handheld motion controller that can detect motion and rotation in three dimensions, using a mixture of internal sensors and infrared positioning. The controller includes an expansion port that can be used to connect other accessories, such as the Nunchuk—an attachment with an analog stick and additional buttons, a "Classic Controller" gamepad providing a traditional control scheme, and Wii MotionPlus—an accessory designed to enhance the motion detection capabilities of the original Wii Remote models.[8][9]

The Wii's internal hardware is an updated derivative of that of the GameCube; in comparison to its seventh-generation competitors, the Wii had lower overall graphics capabilities, and does not output in high-definition.[10][8] The Wii also featured internet-enabled features; the Nintendo Wi-Fi Connection service allowed supported games to offer online multiplayer and other features, while the WiiConnect24 feature allowed messages and updates to be downloaded while the console was in standby. Through Wii Shop Channel, additional games and apps can be downloaded or purchased for the console, including Virtual Console—a selection of classic video games emulated from older consoles. Early models of the Wii also had backwards compatibility with GameCube games and controllers, but this was dropped from later hardware revisions.

The Wii was a major success for Nintendo; in April 2007, the Wall Street Journal declared that Nintendo had "become the company to beat in the games business", citing the success of the Wii and the portable Nintendo DS line.[11] As of December 31, 2013, the Wii had sold 100.90 million units worldwide.[1] Wii Sports—a collection of sports minigames that were designed to leverage the Wii Remote, was bundled with the console outside of Japan, and had a major cultural impact as the console's "killer app" among the mainstream audience.

Wii U

The Wii U was released on November 18, 2012 as a direct successor to the Wii, and the first entry in the eighth generation of home video game consoles. The Wii U's distinguishing hardware feature is the GamePad, a tablet-like controller which contains a touchscreen that wirelessly streams a video output from the console. The GamePad's display can be used to provide alternative or complimentary perspectives within a game, or as the main display in lieu of a television.[14][15] In particular, Nintendo promoted the concept of "asymmetric" multiplayer, where a player with the GamePad would have a different objective and perspective than that of other players.[16] Alongside the GamePad, the Wii U supports Wii controllers and games. A conventional gamepad known as the Wii U Pro Controller was also released.[17][18][15]

The Wii U features more-extensive online functionality than the Wii, using the Nintendo Network platform; as with the Wii, it supports online multiplayer and downloading and purchasing new games and apps, but also allows video chat, and features an internal social network known as Miiverse, which allows users to write and draw posts in game-specific communities.[19][20][21][22] Nintendo also attempted to provide second screen experiences for television programming for the Wii U through a feature known as Nintendo TVii, [23][24] but it was discontinued outside of Japan in August 2015.[25] Unlike the Wii, the Wii U's hardware is capable of high-definition graphics.[15]

The Wii U received an initially tepid response, credited to a weak launch lineup, diminishing third-party commitment to the platform, as well as the subsequent release of the PlayStation 4 and Xbox One the following year.[26][27] However, some critics argued that the Wii U still had advantages over PS4 and Xbox One, including its lower cost and notable early exclusives such as Super Mario 3D World.[28][29] Sales steadily increased following the release of several notable first-party exclusives, including new entries in the Mario Kart and Super Smash Bros. franchises,[30][31][32] and the new franchise Splatoon.

Nintendo Switch

The Nintendo Switch is a hybrid device that can be used as a home console inserted to the Nintendo Switch Dock attached to a television, stood up on a table with the kickstand, or as a tablet-like portable console. It features two detachable wireless controllers called Joy-Cons, that can be used individually or attached to a grip to provide a more traditional game pad form. Both Joy-Cons are built with motion sensors and HD Rumble, Nintendo's haptic vibration feedback system for improved gameplay experiences. However, only the right Joy-Con has an NFC reader on its analog joystick for Amiibo and an IR sensor on the back. The Nintendo Switch Pro Controller is a traditional style controller much like the one of the Gamecube. The console's reveal trailer[36] premiered on October 20, 2016 and showcased the hybrid functionality of the system as well as footage from The Legend of Zelda: Breath of the Wild and from potential new titles in the Super Mario, Mario Kart, and Splatoon franchises. These unknown games were later announced to be Super Mario Odyssey, Mario Kart 8 Deluxe, and Splatoon 2 respectively.

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